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	<title>Comments on: The Future Of The Real-Time Strategy Game</title>
	<atom:link href="http://blender.game.tw/2008/01/29/the-future-of-the-real-time-strategy-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://blender.game.tw/2008/01/29/the-future-of-the-real-time-strategy-game/</link>
	<description>程式加一點、企劃加一點、美術加一點，打成一杯美味的遊戲果汁</description>
	<lastBuildDate>Sat, 04 Apr 2009 05:52:51 +0000</lastBuildDate>
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		<title>By: CrazyLion</title>
		<link>http://blender.game.tw/2008/01/29/the-future-of-the-real-time-strategy-game/#comment-6</link>
		<dc:creator>CrazyLion</dc:creator>
		<pubDate>Sat, 04 Apr 2009 05:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://blender.game.tw/?p=8#comment-6</guid>
		<description>hello Hua:

這在我手邊的資料中沒有這部份的資料呢！

或許您可以到  http://aigamedev.com/  這邊去搜尋看看</description>
		<content:encoded><![CDATA[<p>hello Hua:</p>
<p>這在我手邊的資料中沒有這部份的資料呢！</p>
<p>或許您可以到  <a href="http://aigamedev.com/" rel="nofollow">http://aigamedev.com/</a>  這邊去搜尋看看</p>
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	<item>
		<title>By: Hua</title>
		<link>http://blender.game.tw/2008/01/29/the-future-of-the-real-time-strategy-game/#comment-5</link>
		<dc:creator>Hua</dc:creator>
		<pubDate>Wed, 01 Apr 2009 03:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://blender.game.tw/?p=8#comment-5</guid>
		<description>關於即時戰略的AI, 有從敵人兵力分布來判斷意圖的演算法嗎?</description>
		<content:encoded><![CDATA[<p>關於即時戰略的AI, 有從敵人兵力分布來判斷意圖的演算法嗎?</p>
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