Game Development Needs More ‘Share And Share Alike’ ?
- May 17th, 2008
- Posted in 業界消息
- By crazylion
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SOURCE:http://www.gamasutra.com/php-bin/news_index.php?story=18670
文中提到了,Insomniac建立了一個網站叫做 Nocturnal Initiative ,希望藉由大家的智慧來收集一些常用的工具跟套件,避免一再重複解決相同的問題。 在網站上的目標上寫著:
Our goal is to facilitate and participate in the development of an open collection of libraries and utilities for addressing common challenges in game development.
Nocturnal Initiative is not a game engine. The libraries provided here are potentially very useful for developing a game engine, but we want to avoid the ‘all things to all people’ that so often results in overly complex and/or under-performing monolithic engines. Instead, we want to provide a useful toolbox for the professional game developer.
There are a lot of common problems that are presented during game development. These problems are often solved separately at game studios across the industry. Sometimes the same people end up writing the same solution at several companies throughout their career. This is a waste of resources that can be avoided by openly sharing useful foundation code and techniques across company boundaries. We feel that this kind of sharing will allow studios to focus more on what sets their games apart and less on the basic building blocks necessary to create a modern game. It is our hope that this will result in studios making better games in less time, and hence benefit the industry as a whole.
看來主要是針對問題(像是路徑搜尋?),而不是函式庫(ex: boost)或是工具(ex:ogre 3D 引擎)。這看起來不錯,不過很多網站其實都有收集這樣的資訊了,所以其實我有點搞不太懂定位@@( 集中嗎?) 。不過可以確定的是,又多了一個好網站可以看了。
boost 相當不錯耶
沒有討厭的GPL
感謝分享
meowhoo 您好:
是阿,bootst 還補足了很多基本c/c++庫沒有但是常用到的功能阿